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Devlog
Fall 2023 and Winter 2024 double-update
January 02, 2024
by
jakefriend
9
Hello all! I'm moving my Kickstarter-hosted updates back over to itch.io again, for ease of its text editor and embedding images and all that. If you'd like to read past updates, they're publicly avai...
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The new 2022 demo is out!
September 02, 2022
by
jakefriend
7
Howdy! This is half an update announcement (belatedly), and half a devlog! First up - the new 2022 demo is out! (I actually put it up on Aug 1st without an announcement post, but I just updated it wit...
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May-June 2022 devlog! Ruining the Ruins 😎
June 09, 2022
by
jakefriend
5
Hey all! This is a little late thanks to being sick in May, but as usual, I've got this in two halves - a video part first, and a text/images part below. Video topics (roughly in order): New level des...
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April 2022 devlog - Visual leaps and bounds!
May 03, 2022
by
jakefriend
10
Hello folks! It's a new month, and time for a new devlog! I've split this one into two parts - the video part here, then a text part below. Video topics (roughly in order): New Junk Heap visuals New '...
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March 2022 devlog - Menus n' polish n' playtesting
April 01, 2022
by
jakefriend
8
Hey everyone! Round three of trying the video devlog format, and this is the first time I think I managed to keep the production time inside 2 hours, including on any previous written devlog! That's a...
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Feb 2022 devlog - UI for U & I!
March 01, 2022
by
jakefriend
5
Hi folks! It’s that time of month. I’m trying the video devlog format again to see if it’ll save me more time than November’s, with some adjustments - this time I’m not basically writing my...
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The Dec/Jan devlog!
February 01, 2022
by
jakefriend
11
Happy New Year, all! What a winter! Like I said in my November devlog , I'd be taking a hiatus between Dec and Jan to move, and merging both half-months into a single devlog. In addition to getting a...
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One Year of Scrabdackle!
September 01, 2021
by
jakefriend
11
This is a special one! I released the Scrabdackle demo on September 1st last year, after working on it just occasionally for two months, and then pretty heavily for another two. The past year has been...
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Final demo patch & development future
April 29, 2021
by
jakefriend
11
It's the final alpha demo! Wowee! Outside of any newly-created issue in this patch that I may quickly need to revert, this is the last alpha demo build. What does that mean? Well, this is my first wee...
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The Final Push! LAST 24 HOURS and 150% FUNDED!!
April 14, 2021
by
jakefriend
10
Hello everyone! We're in our LAST 24 HOURS on Kickstarter, and at the time of writing, are 150% funded! If you've been watching the campaign, or missed the first email, we hit our target on Day 6 and...
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Creating Invisible Tutorials Through Level Design [video]
April 14, 2021
by
jakefriend
6
Game design has always really interested me, and I've wanted to talk more about the level design in Scrabdackle for a long time - it just never made sense to talk about in any form but as a video. I d...
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135% funding unlock: The Divine Comedy
April 07, 2021
by
jakefriend
7
(It's been a busy week! I'm actually combining two Kickstarter update posts here, because things have happened so fast!) Stretch Goal #4 unlocked: The Divine Comedy Let the games begin! Are you not en...
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Waking Fossil demo patch notes
April 02, 2021
by
jakefriend
7
The Waking Fossil boss has been released for about two days, and I've gotten some great feedback about the fight being tough-but-fair (as hoped and designed for!) and fun even to lose to (doubly hoped...
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THE FOSSIL AWAKES: New major boss update!
March 31, 2021
by
jakefriend
15
The fossil awakes. For the first time since the initial demo release last September, I've added a boss to Scrabdackle. In fact, it's the first major boss in the entire game - the existing boss, Little...
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120% - Second stretch goal, and more!
March 28, 2021
by
jakefriend
10
Stretch Goal #1 AND #2 unlocked! We've actually unlocked TWO Stretch Goal content stories since my last update! What are they? 110%: Beyond the Bounds of Magic Going beneath the wizard academy was som...
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103% funded and counting!
March 23, 2021
by
jakefriend
12
100%, and onwards! Wow, I am genuinely speechless. Actually, this happened almost 12 hours ago now, and I still don't know exactly what to say. To the community of fans that has formed around my silly...
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59% funded and 8,000 DLs! Updates & info
March 19, 2021
by
jakefriend
9
Wow , everyone! The last few days have been a wild ride. Scrabdackle crossed 27% funded in the first hour and broke 50% just past the 24 hour mark. It's been an incredible start - we broke my first da...
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New Demo & KICKSTARTER is LIVE!
March 16, 2021
by
jakefriend
14
Scrabdackle is LIVE on Kickstarter! Please check out the new launch video, and the Kickstarter page itself! It's got over 100 art assets, mostly custom and mostly animations, and tons more about the w...
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Demo Patch & Kickstarter news
March 07, 2021
by
jakefriend
12
Hello there! Kickstarter prep continues! We're charging ahead with Kickstarter prep. All $ numbers are locked in, and I'm actually trying to set up a referral program right now so folks without much c...
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Kickstarter launch page is LIVE! + Cutscene previews
February 28, 2021
by
jakefriend
10
New teaser, and rewards preview! Heya folks! We've got a Kickstarter launch page now! Still 15 days until launch - but you can click 'Notify on launch' now to get in early on early bird rewards and to...
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Scrabdackle on Kickstarter March 16!
February 17, 2021
by
jakefriend
14
One month til launch! It's finally time! I announced a "March-ish" Kickstarter back in October , and since then have slowly been ramping up. Wanna know the plan? Sign up for the Kickstarter mailing li...
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Devlog, Feb 10 - New NPCs! And general update
February 10, 2021
by
jakefriend
5
NPCs incoming! Hey, folks! Missed my devlog window last week - I was hoping to have some smaller updates to patch the demo with, but ended up sinking too many days into a scaling shader to handle diff...
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Demo Update - Lore book update!
January 27, 2021
by
jakefriend
6
The Lore Update is LIVE! Hey folks! BIG update time! New spell, new system, tens of pages of content to discover and read - it's all here! This entire system is actually a suggestion from the initial...
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Devlog, Jan 15 - *Flip flip flip flip*
January 15, 2021
by
jakefriend
10
Lore update is... imminent! I put out a sneak peek of build 06, with the GUI changes, last week . At the time, my goal was to wrap up the lore stuff within another week, then 'formally' release the ne...
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Demo Update - I am the Lore-UX, I speak for the GUIs.
January 08, 2021
by
jakefriend
11
(This is me stealth-launching update 06, btw!) So... the new GUI is now out! For the time being, I'm not going to 'proper' announce this yet, and will wait until the next 06 patch is ready to make it...
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Devlog, Jan 1 - Next flex? UX!
January 03, 2021
by
jakefriend
6
With great users comes great responsibility... Time for U & I After working hard on the lore system over the past two weeks , I realized I'd hit a road block. The next lore tasks involved having the b...
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Progress update 12/24 - Lore, continued!
December 24, 2020
by
jakefriend
2
What's the haps this week? Progress has been pretty steady despite the close proximity of Christmas! Holiday events and gift prep has occupied some time, but I've made steady progress on Scrabdackle n...
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Progress update 12/16 - Lore system!
December 17, 2020
by
jakefriend
5
What's this ' lore system' ? Howdy! The Peanut Village update's been out for about a week, and has had some great reception (especially the ??? new hidden feature). Thanks for the positive feedback! I...
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General patches for release 05 (updated 12/9)
December 10, 2020
by
jakefriend
4
Nothing fancy here, just noting what I fix as I fix it for release 0.1.05. 05b: Resolved an accidental crash bug caused by Godot not exporting a key JSON file. 05c: [Build not compatible with previous...
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Demo release 0.1.05 - Peanut Village!
December 09, 2020
by
jakefriend
7
Welcome to town! Finally - and for real, this time - Peanut Village is properly in Scrabdackle! Nestled in between the territorial Ducklands, the desolate Rubble Ruins, and the muck of the Junk Heap,...
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Quick progress update 11/25
November 25, 2020
by
jakefriend
6
What's left until Peanut Village? Howdy! Quick little update. As I mentioned on my 11/2 update, most of my time this month went into a big IRL move. We're just starting to get settled in the new place...
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Quick progress update 11/2
November 03, 2020
by
jakefriend
9
Hi everyone, just posting a general update on how things have been going the past week or two, dev-wise. Last week's Kickstarter news was really big! About a week went into working on all the art and...
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Scrabdackle is coming to Kickstarter!
October 26, 2020
by
jakefriend
12
Hello all! Remember in my last post when I said I just didn't have enough time to work on the project? I'm doing something about that! Scrabdackle is coming to Kickstarter in 2021! About a month ago,...
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Quick progress update 10/22
October 22, 2020
by
jakefriend
6
Hi, folks. The Rubble Ruins update has been out about a week and a half, and the work for the next update is well underway. However, it'll still be a while, so I thought I'd give a quick progress upda...
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General patches for release 04 (updated 11/6)
October 13, 2020
by
jakefriend
1
Nothing fancy here, just noting what I fix as I fix it for release 0.1.04. 04b Properly hid a star that I'd just plain forgotten to hide the connecting paths to. Moved switches so that players can't c...
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Demo release 0.1.04 - Ruins update!
October 12, 2020
by
jakefriend
5
Introducing the Rubble Ruins . . . Something that's been important to me is that multiple regions are accessible in the demo - even a small section - so that players don't mistake the Junk Heap for al...
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Dev Log - What's coming next?
September 30, 2020
by
jakefriend
4
What a month! Scrabdackle has been out for (almost) a month, and it's felt like a rollercoaster. We've got a fair-sized community starting to build around the game now, with big plans for the future,...
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How I animate characters (part 1)
September 25, 2020
by
jakefriend
8
Initially this was just a one-off reddit post , but since it was well received, I wanted to bring it here and consider doing more in the future as well. We're going to be looking at a new enemy for th...
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Mac version now available
September 20, 2020
by
jakefriend
2
Quick update-- We've had a sucessful test of the Mac version, so time to make it public. I'm hoping this works well for all! I've also added a Windows 32-bit build (the previous Win build was only for...
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Demo patch 0.1.03 - Peanut Village update
September 18, 2020
by
jakefriend
2
As I write this, we're approaching 2,000 downloads, which is just crazy. It's about 200x my original hopes for demo playtesting and feedback, and still doing a consistent ~175 downloads/day. We've als...
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The Scrabdackle Discord
September 13, 2020
by
jakefriend
Announcing the Scrabdackle Discord! Hello! There's been interest in a discord server for the game, so we're starting one up! 👉 Click here to join the server! 👈 I'm hoping it can be a place fo...
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Demo patch - 0.1.02d
September 12, 2020
by
jakefriend
2
A quick patch to update some of the main points raised on critical feedback. Hey, also! OVER A THOUSAND DOWNLOADS!! Thanks so much everyone - I'm so genuinely touched people are enjoying the game. Pa...
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The road ahead (roadmap & long-term plans)
September 08, 2020
by
jakefriend
Let's talk about long-term plans. Last week, I released the first public demo. From here, I'm in a good place to build large amounts of content quickly, but I'll be breaking the remaining work down in...
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Demo thoughts & patch - v0.1.01
September 08, 2020
by
jakefriend
Howdy! We're a few days into the Scrabdackle public demo release, and I've been collecting all the feedback I can get and planning some adjustments. First, immediate takeaways; second, longer-term pla...
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Scrabdackle demo launch!
September 01, 2020
by
jakefriend
1
The Scrabdackle demo is now released! Take a look at the launch page and trailer , or download directly below! Roadmap to follow in the next week or so. Scrabdackle by jakefriend...
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