120% - Second stretch goal, and more!
Stretch Goal #1 AND #2 unlocked!
We've actually unlocked TWO Stretch Goal content stories since my last update! What are they?
110%: Beyond the Bounds of Magic
Going beneath the wizard academy was something I envisioned very early in the world planning stages, and it was difficult to cut down to 'stretch goal' status outside the core funding, but was ultimately too self-contained even if it served the overall story well. I'm very excited to have it back in play, and to give the wizard culture a closer look!
This gives me a couple more weeks of funding to work on the project, which lets me add another dungeon, spell, and boss to the game, and wrap it all in a little story and quest format.
120%: The Wizard and the Giant
This was my favourite stretch goal and I'm SO excited to get to work on it for the full game now! This is a very Little Lord-centric storyline and will give them a full character arc over the course of the game from rival to still-rival to seriously-come-on-already to tentative ally.
I'll have a few more weeks to build out a new dungeon, questline, miniboss, and megaboss! While the Giant is planned on being a very late-game boss, the questline will begin much earlier, and I'm really excited to approach it this way rather than as a post-game DLC so that it can properly be integrated into the play experience.
Next in line: Secret Community Goal #1! (125%)
What IS this secret community goal exactly? Fund around and find out! I'll reveal it only as that milestone is broken (which this rate, should just be a couple days out), but it'll involve a community contest to create content for the game. Art skills not required!
After that, we'll be looking at The Divine Comedy stretch goal, which I know is a favourite of the community-- but let's talk about that after 125% ;)
Friend of the Campaign Spotlight: LONE FUNGUS!
The Lone Fungus Kickstarter campaign launched last week. Take a look at the launch video!
The developer, Basti, is a friend I met through the indie dev community, and I've been really excited to see this 'mushroidvania' come together, as a blend of Hollow Knight and Celeste in gameplay and atmosphere. There's also a massive amount of mechanics and content in this game. Development is already quite far along, and there's a playable demo available as well. I'll be streaming it on our Discord server later this week!
Tues March 30th: Secret Content Release
I still can't say much more, but if you've been looking for a more complex challenge than the introductory Little Lord fight, you're in for a treat! I'll keep dropping teasers on Twitter until then.
The Press Roundup!
Here's the latest coverage of Scrabdackle!
- BEST NEW Indie Game Trailers (Youtube) - Best Indie Games (we're the #1 spot!)
- Indie Pod 'God Bless The Crowd' feature (podcast) - Indie Pod (timestamp 1:27:10)
- Scrabdackle Let's Play (Youtube) - Vampirschi Gaming
- Kickstarter Project of the Week (article) - Switchaboo
- Q&A with jakefriend (article/interview) - ScouseGamer88
Anything else?
Yes! We're still continuing to run Peanut Wizard daily on Twitter and Youtube, and I still have more unrevealed exciting stuff to share (and more friend campaigns launching in the upcoming weeks!) - let's talk at 125%!
Cheers, and again - thanks so much.
Jake
Get Scrabdackle
Scrabdackle
A novice wizard explores a strange land.
Status | In development |
Author | jakefriend |
Genre | Adventure |
Tags | 2D, Action-Adventure, Boss battle, Exploration, Hand-drawn, Metroidvania, Pixel Art, Singleplayer, Top-Down, zeldalike |
Languages | English |
More posts
- Fall 2023 and Winter 2024 double-updateJan 02, 2024
- The new 2022 demo is out!Sep 02, 2022
- May-June 2022 devlog! Ruining the Ruins 😎Jun 09, 2022
- April 2022 devlog - Visual leaps and bounds!May 03, 2022
- March 2022 devlog - Menus n' polish n' playtestingApr 01, 2022
- Feb 2022 devlog - UI for U & I!Mar 01, 2022
- The Dec/Jan devlog!Feb 01, 2022
- One Year of Scrabdackle!Sep 01, 2021
Comments
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so glad for you dude
woohoo!!