You've never left the wizard academy before, but today you were knocked out the window! As a novice stranded in an unfamiliar world, undertake a journey to find your way back home. Along the way, get to know the land of Scrabdackle for the first time – and the impact wizardkind has unknowingly had upon it.
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
A 2D top-down action-adventure focused on exploration and combat, Scrabdackle is the journey of a novice wizard getting to know their own strange world for the first time.
"It's got a lot of that strange indie charm that only certain games evoke [...] It scratches the same itch that Undertale, Everhood, Underhero do and this feels like it's right up there with all of them." - Wanderbots
Discover new, intertwined areas like the Ducklands and Blustergust Peak. Find new abilities that allow you to push further into Scrabdackle, and find something curious behind every corner.
See the world at your own pace, with rare progression gates and an emphasis on non-linear exploration. Although you'll need a full set of abilities to explore every nook and cranny, the order you approach things is entirely up to you.
Engage charming enemies throughout the world, ranging from harmless-unless-provoked to hostile. Challenges are strewn throughout the world (some hidden), and "dungeon"-style areas will push you to your limits before rewarding you with new powers.
Major challenge arenas and boss fights will test your skills, as your low health and damage never increase, and you'll overcome by leveraging your arsenal of quick-select abilities and learning patterns and telegraphs.
Or, turn on the Mage Shield's invulnerability to focus on exploration, if reflexive-skill-based challenge isn't what you're here for.
Talk to personable characters, or walk on by— control is never taken away during dialogue, although some characters may think you're rude if you just walk away mid-chat!
Enjoy a whimsical soundtrack and lively, 2D cel animations hand-drawn frame by frame.
Controls, Accessibility, and Assist Features
Playable with a mouse and keyboard. Controller support is upcoming.
More accessibility and assist toggle settings are planned once the game has exited demo state.
Follow the project!
Scrabdackle is currently a vertical-slice demo, starting development in mid-May 2020. Though most systems are complete, there's plenty more content to build, and I'd love to have you along for the ride.
Note for Mac version: Since the game is exported on a non-OSX platform (Windows), you will need to tell your computer it is okay to run the 'unlicensed' game. Sorry for the inconvenience; it's a Mac-thing outside my control.
I need help, when the game starts, the screen where the map (player, enemies, tiles, etc.) should be just gets black after the cutscene, the UI still moves, is only the part where the mage would show up that turns black. PLEASE HELP ME I WANT TO PLAY THE DEMOOOOO
This game is probably the 2nd time I’ve spent most of my time off, the progress is as non-linear as it says and the assist mode just helps when your just trying to explore. i can see this game being very famous soon, it’s just sad my bad device has to go out of it’s way to lag on such a simple yet addictive game. Hope there’s more optimization in the future. I know this is a demo but it already seems like a fully fledged game.
I have an issue when launching the game : i get stuck on the "godot game engine" screen with the music running, and it just doesnt change. When moving my mouse around i can hear menu-type sound effects and i can click things i do not see, but the screen never changes. Im on Windows, x64.
I hope you don't mind that I streamed the game and made a YouTube video on it! Was very fun and had a blast. I got 8 out of 9 stars and even got both Octahedron's [Had to buy one for bragging rights ;) ]. It took me over an hour just to defeat the Waking Fossil [Such a good any% run ;) ]. Was surprised by the difficulty of the fossil compared to Little Lord but oh man was it fun.
Love everything about the game! Can't wait for a non-demo version, I'm a fan! (also congrats on destroying that Kickstarter).
Hi arsenkka, that happens when your computer can't handle the GLES3.0 open source drivers the project uses. If you message me at firstname.lastname@example.org or on the Discord server (link above), I can get you a copy of a GLES2.0 export that will work.
(The full game will have a proper configuration file that manages this, but for the time being, it's just a separately exported executable.)
download the linux.x86_64 version, then go to your terminal, if its in a directory type "cd (folder name)", and then type "./Scrabdackle 0.1.08c Kickstarter Secret Update - Linux.x86_64" if you didnt rename it.
No, I can't sustain a living without charging for the game, nor would I feel comfortable about dedicated a total of a year and a half of my life to giving away a high-effort product for free. The demo will remain free forever, and may still get 1-2 updates in the future.
1 the itch.io app doesn't install this app for some reason. Luckly this can be resolved by manually downloading & running it
2: When it runs fullscreen it doesn't scale, the game is in the topleft of myscreen and the buttons don't line up with my mouse porition. Some config or commandline argument would be great to force windowed mode!
I'm running arch linux with wayland btw
Thanks a bunch, looking forward to trying this game!
Thanks Chillera! I'm aware of #1 as the game's currently meant to be manually downloaded (I'm not sure why the itch app is pushing it when I haven't yet set up the app integration - I'd prefer it didn't until I was ready for it).
#2 is a bug that's been cropping up only in the Kickstarter build the past few days, and which I'm trying to resolve for the March 30th secret content update. Right now if you can open the settings, turn off fullscreen mode, and turn it back on, that should reset it to 'proper' full screen! Sorry for the inconvenience there :)
Ok I LOVE this game, bosses are are hard but fun and beatable, I love the the art style and dialogue- I LOVE BOOTS 4 SALE GUY. Its just a really good game, I gotta my my parents if I can support the game on kickstarter, I really hope you can reach your goal! edit: one more thing add, I think it would be nice if you could rematch bosses after you beat them.
Unfortunately that's part of exporting an EXE for a small project - until Microsoft can see it has been publically downloaded X number of times, it will warn you that it's an unknown file. Every time I put out a new version that download count per-file drops to 0 so this will happen a lot until I stop updating it :/
It is safe, though, and only needs to be approved to run.
Hey sikry, while I'm thrilled at how the Kickstarter is doing, $24,000 CAD is not even going to cover my own costs, just rent while my partner covers everything else. Even if I didn't need the money myself, it wouldn't be half-enough to fairly pay a single additional developer for a year. Just to make it clear that it isn't some colossal amount of free money to throw around!