WHEN IT RELSEASE ;-;
A downloadable game for Windows, macOS, and Linux
The Kickstarter is over, and 185% funded! Thank you, everyone. Please wishlist Scrabdackle on Steam!
You've never left the wizard academy before, but today you were knocked out the window! As a novice stranded in an unfamiliar world, undertake a journey to find your way back home. Along the way, get to know the land of Scrabdackle for the first time – and the impact wizardkind has unknowingly had upon it.
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
A 2D top-down action-adventure focused on exploration and combat, Scrabdackle is the journey of a novice wizard getting to know their own strange world for the first time.
"It's got a lot of that strange indie charm that only certain games evoke [...] It scratches the same itch that Undertale, Everhood, Underhero do and this feels like it's right up there with all of them." - Wanderbots
- Discover new, intertwined areas like the Ducklands and Blustergust Peak. Find new abilities that allow you to push further into Scrabdackle, and find something curious behind every corner.
- See the world at your own pace, with rare progression gates and an emphasis on non-linear exploration. Although you'll need a full set of abilities to explore every nook and cranny, the order you approach things is entirely up to you.
- Engage charming enemies throughout the world, ranging from harmless-unless-provoked to hostile. Challenges are strewn throughout the world (some hidden), and "dungeon"-style areas will push you to your limits before rewarding you with new powers.
- Major challenge arenas and boss fights will test your skills, as your low health and damage never increase, and you'll overcome by leveraging your arsenal of quick-select abilities and learning patterns and telegraphs.
- Or, turn on the Mage Shield's invulnerability to focus on exploration, if reflexive-skill-based challenge isn't what you're here for.
- Talk to personable characters, or walk on by— control is never taken away during dialogue, although some characters may think you're rude if you just walk away mid-chat!
- Enjoy a whimsical soundtrack and lively, 2D cel animations hand-drawn frame by frame.
Controls, Accessibility, and Assist Features
- Playable with a mouse and keyboard. Controller support is upcoming.
- More accessibility and assist toggle settings are planned once the game has exited demo state.
Follow the project!
Scrabdackle is currently a vertical-slice demo, starting development in mid-May 2020, and becoming a full-time project in spring 2021. Though most systems are complete, there's plenty more content to build, and I'd love to have you along for the ride.
Other ways you can follow:
- Kickstarter for the crowdfunding campaign! (Now ended, but updates are still posted there!
- Twitter for regular gifs and stills of development
- Here on itch for some devlogs! Click 'Follow jakefriend' in the top right.
Art, music, programming, writing, design by Jake, aka jakefriend. Built in Godot game engine. Full credits in-game.
|Platforms||Windows, macOS, Linux|
|Release date||Sep 01, 2020|
|Made with||Godot, Aseprite|
|Tags||2D, Action-Adventure, Boss battle, Exploration, Hand-drawn, Metroidvania, Pixel Art, Singleplayer, Top-Down, zeldalike|
|Average session||About a half-hour|
Note for Mac version: Since the game is exported on a non-OSX platform (Windows), you will need to tell your computer it is okay to run the 'unlicensed' game. Sorry for the inconvenience; it's a Mac-thing outside my control.
- The new 2022 demo is out!Sep 02, 2022
- May-June 2022 devlog! Ruining the Ruins 😎Jun 09, 2022
- April 2022 devlog - Visual leaps and bounds!May 03, 2022
- March 2022 devlog - Menus n' polish n' playtestingApr 01, 2022
- Feb 2022 devlog - UI for U & I!Mar 01, 2022
- The Dec/Jan devlog!Feb 01, 2022
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LMAO I LOVE THIS
this game...is a masterpiece
I like it, though, the only problem is that my computer can run it xD, it has good fps, the only part my pc died a bit is when you get the wand and starts a little fight, not 0 fps you know, but it was unconfortable, apart that, i like very much the personality the game have and the design of characters as the intro, epic btw, and the ost too, is very good, the only thing a bit strange was the design of the wand, is like a bit strange, like a different style of art, but when you have it in your hands, you do not notice that.
This is such a fun game I have tried using itch app and the type of game I was finding I love the character designs in all of them and had fun when familiar characters came out with unexpected challenges.
Nice and fun game I have tried some time ago via Itch app on Mac. Definitely worth to try.
Due to limited time I have only played it for a short 30 minutes or something, so I just seen a small fraction of game and need to explore it more some day.
Jakefriend also shares his knowledge and insights in various places for anyone interested in gamedev.
Very fun game, can't wait to see where it will go next! Please check out my video:
Thanks for making a video, glad you enjoyed it! Just noticed that you were actually playing an old buggy build from Sept 2020, when the most recent build is April 2021 with much more content and polish in general - so some of the awkwardness you ran into is long-since dealt with! That said if you're interested in checking it out again, I'd just wait a few months more until the updated demo comes out :) Cheers!
This is the best game I have ever played in my whole life
This game is just amazing, from the gameplay to the graphics to the soundtrack and the sound effects... EVERYTHING is amazing c:
I need help, when the game starts, the screen where the map (player, enemies, tiles, etc.) should be just gets black after the cutscene, the UI still moves, is only the part where the mage would show up that turns black. PLEASE HELP ME I WANT TO PLAY THE DEMOOOOO
This game is probably the 2nd time I’ve spent most of my time off, the progress is as non-linear as it says and the assist mode just helps when your just trying to explore. i can see this game being very famous soon, it’s just sad my bad device has to go out of it’s way to lag on such a simple yet addictive game. Hope there’s more optimization in the future. I know this is a demo but it already seems like a fully fledged game.
Seriously can't wait for this game to release and I can't wait for more updates and streams!
I am having trouble with the W & S keys, when I press them it only moves me a inch. If this is a problem please fix.
Whats the newest version? top or bottom?
The files are all the same version for different operating systems. There are icons showing which, and you can hover over for the full filename.
one of the best demo i have ever played, i will countine following!
i haven't been able to use itch in a while, and i see an update on scrabdackle. im exited :)
BEST GAME EVER!!!
I seriously hope the full version releases soon!
it is not coming our till summer 2022 but it will be worth the wait im sure
I have an issue when launching the game : i get stuck on the "godot game engine" screen with the music running, and it just doesnt change. When moving my mouse around i can hear menu-type sound effects and i can click things i do not see, but the screen never changes. Im on Windows, x64.
Is scrying the visitor centre possible ?
Is it glitched ?
Or is it RNG/position based ?
Nvm i got it. It had to be done from the inside while standing in the right side of the building.
Hey, great game!!
I hope you don't mind that I streamed the game and made a YouTube video on it! Was very fun and had a blast. I got 8 out of 9 stars and even got both Octahedron's [Had to buy one for bragging rights ;) ]. It took me over an hour just to defeat the Waking Fossil [Such a good any% run ;) ]. Was surprised by the difficulty of the fossil compared to Little Lord but oh man was it fun.
Love everything about the game! Can't wait for a non-demo version, I'm a fan! (also congrats on destroying that Kickstarter).
Katana!! Your energy is so good in this, I was so into how into it you were :D Thanks for sharing!
Hi I love your game, however I suggest you add a full screen map, so players can more easily see what they have and haven't explored.
When i in full-screen mode the monitor just cuts to black. can i somehow repair it?
Hi arsenkka, that happens when your computer can't handle the GLES3.0 open source drivers the project uses. If you message me at firstname.lastname@example.org or on the Discord server (link above), I can get you a copy of a GLES2.0 export that will work.
(The full game will have a proper configuration file that manages this, but for the time being, it's just a separately exported executable.)
ooooo pretty game ~
theres a bug with the secret vender when you buy the triangle thing but leave the screen it will disappear and also sorry if this is intended but kind of messed up if it was
I was a huge fan of this game ever since early development. Can't believe we've made it this far! :D
How do I get the linux version?
download the linux.x86_64 version, then go to your terminal, if its in a directory type "cd (folder name)", and then type "./Scrabdackle 0.1.08c Kickstarter Secret Update - Linux.x86_64" if you didnt rename it.
A fun game. Loved the design and the art style. It has a cool old-school vibe.
Hey I would just like to report a (most likely known) visual bug:
The shadow under the cursor has a twin! (a.k.a. there is just another little circle shadow a few tiles away for some reason)
I think I completed the demo, and I can't wait for more!
will this game be on steam?
Yes! The full release will be on Steam, Itch, and possibly GOG.
Will the game be free?
No, I can't sustain a living without charging for the game, nor would I feel comfortable about dedicated a total of a year and a half of my life to giving away a high-effort product for free. The demo will remain free forever, and may still get 1-2 updates in the future.
When the game full game will be release?
I found a bug!
sometimes when you play, leave, and come back, the characters that you add to the journal will act like you never got them.
Hi, 2 issues I'm running into:
1 the itch.io app doesn't install this app for some reason. Luckly this can be resolved by manually downloading & running it
2: When it runs fullscreen it doesn't scale, the game is in the topleft of myscreen and the buttons don't line up with my mouse porition. Some config or commandline argument would be great to force windowed mode!
I'm running arch linux with wayland btw
Thanks a bunch, looking forward to trying this game!
Thanks Chillera! I'm aware of #1 as the game's currently meant to be manually downloaded (I'm not sure why the itch app is pushing it when I haven't yet set up the app integration - I'd prefer it didn't until I was ready for it).
#2 is a bug that's been cropping up only in the Kickstarter build the past few days, and which I'm trying to resolve for the March 30th secret content update. Right now if you can open the settings, turn off fullscreen mode, and turn it back on, that should reset it to 'proper' full screen! Sorry for the inconvenience there :)
Thanks for the tip! You probably already planned to do this, but a config file would help fix issues!
The game is awesome, great humor, totally my jam. Combat definitely has room for improvement but it's a solid start and as the game says, just 1 spell available for now.
Looking forward to the release :)
Ok I LOVE this game, bosses are are hard but fun and beatable, I love the the art style and dialogue- I LOVE BOOTS 4 SALE GUY. Its just a really good game, I gotta my my parents if I can support the game on kickstarter, I really hope you can reach your goal! edit: one more thing add, I think it would be nice if you could rematch bosses after you beat them.
if i download the game windows says that the file is dangerous and it may harm my computer
Unfortunately that's part of exporting an EXE for a small project - until Microsoft can see it has been publically downloaded X number of times, it will warn you that it's an unknown file. Every time I put out a new version that download count per-file drops to 0 so this will happen a lot until I stop updating it :/
It is safe, though, and only needs to be approved to run.
when is the full game?
That depends on how much funding the Kickstarter gets! Hitting 100% will take us to the very end of the year, while adding in the stretch goal content would extend development time by 3-4 weeks per.
Also you can hire a dev team that you can release the in the year and you have tons of money from your kickstater. Use it for something!
Hey sikry, while I'm thrilled at how the Kickstarter is doing, $24,000 CAD is not even going to cover my own costs, just rent while my partner covers everything else. Even if I didn't need the money myself, it wouldn't be half-enough to fairly pay a single additional developer for a year. Just to make it clear that it isn't some colossal amount of free money to throw around!
Very promising game, cant wait to see where it goes!