Devlog, Feb 10 - New NPCs! And general update
NPCs incoming!
Hey, folks!
Missed my devlog window last week - I was hoping to have some smaller updates to patch the demo with, but ended up sinking too many days into a scaling shader to handle different monitor resolutions, and it got messy. Didn't feel I had enough to show, unfortunately.
But, there's good news, and a new plan! We've locked in our Kickstarter date (more news coming soon - it won't launch this month), which also means there's a huge to-do list of fun new art that I need to start working through for the Kickstarter page.
As of yesterday, I've started down that list, which includes animating new NPCs, drawing new key art, and making lots of little gifs to make the page feel alive and exciting.
Here's a first look at some of those NPCs now!
You're already familiar with wizards and peanuts from the demo-- continuing on, we have:
- Spectas, faceless ghosts that wear accessories to direct you where to look while talking to them;
- Folis, skittish leaf-bugs that hide by blending in with their surroundings;
- Berbles, roly-poly bear creatures that are light-hearted and blissfully ignorant;
- Mysterious creatures not known by the land of Scrabdackle;
- And the ducks, a proud, militant monarchy that give the Ducklands their namesake.
As with the peanuts, each of these will be found in groups in and around their respective 'hubs', with body, colour, and other variants. I've really enjoyed the current design strategy of making NPCs randomized and highly varied!
You'll learn more about these different creatures during the Kickstarter campaign ๐ Consider staying tuned here until the KS page goes up!
Anything else?
With the Kickstarter clock ticking, my plan is to release at least one more patch, but nothing more substantial in terms of content before the campaign starts. There's a big list of polish tasks left, which I know I won't all get through, but whatever progress I can make, I will.
It's possible I'll try and drop content during the Kickstarter to keep things exciting, if I have the time - we'll see! Would be fun to sneak in a new boss and do a speedrunning challenge, eh? ๐
See you next time! Or, if you want to see what's coming up before it comes out - see you on Discord!
Get Scrabdackle
Scrabdackle
A novice wizard explores a strange land.
Status | In development |
Author | jakefriend |
Genre | Adventure |
Tags | 2D, Action-Adventure, Boss battle, Exploration, Hand-drawn, Metroidvania, Pixel Art, Singleplayer, Top-Down, zeldalike |
Languages | English |
More posts
- Fall 2023 and Winter 2024 double-updateJan 02, 2024
- The new 2022 demo is out!Sep 02, 2022
- May-June 2022 devlog! Ruining the Ruins ๐Jun 09, 2022
- April 2022 devlog - Visual leaps and bounds!May 03, 2022
- March 2022 devlog - Menus n' polish n' playtestingApr 01, 2022
- Feb 2022 devlog - UI for U & I!Mar 01, 2022
- The Dec/Jan devlog!Feb 01, 2022
- One Year of Scrabdackle!Sep 01, 2021
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