March 2022 devlog - Menus n' polish n' playtesting
Scrabdackle » Devlog
Hey everyone! Round three of trying the video devlog format, and this is the first time I think I managed to keep the production time inside 2 hours, including on any previous written devlog! That's a good sign for the format. Still, let me know if you have any feedback on the format as usual, and if it feels long, use the timestamps to jump around.
Topics, roughly in order:
- In-game sidebar menu / HUD
- Spell Swap radial menu
- In-game pause screen
- Footstep controller
- Stickers
- Lunarang spell
- Improvements to handling in-game dialogue
- Some new music
Get Scrabdackle
Scrabdackle
A novice wizard explores a strange land.
Status | In development |
Author | jakefriend |
Genre | Adventure |
Tags | 2D, Action-Adventure, Boss battle, Exploration, Hand-drawn, Metroidvania, Pixel Art, Singleplayer, Top-Down, zeldalike |
Languages | English |
More posts
- Fall 2023 and Winter 2024 double-updateJan 02, 2024
- The new 2022 demo is out!Sep 02, 2022
- May-June 2022 devlog! Ruining the Ruins 😎Jun 09, 2022
- April 2022 devlog - Visual leaps and bounds!May 03, 2022
- Feb 2022 devlog - UI for U & I!Mar 01, 2022
- The Dec/Jan devlog!Feb 01, 2022
- One Year of Scrabdackle!Sep 01, 2021
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