Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 91 to 130 of 142 · Next page · Previous page · First page · Last page
(+1)(-1)

INCRÍVEL

(+2)(-1)

love it :D

(+1)

Amazing demo! I got stuck on little lord though.

yes?

(+2)

Rly nice demo! All clear and no bugs, congratulations! Rly promissing!!

(+1)

Played for a bit and enjoyed it quite a bit! I'll return for launch. I'm really impressed that you're tackling every aspect of game design. Keep up the good work!

(+1)

Is possible to play scrabdackle kn mobile?

(+1)

I'm only developing it for PC, presently.

(+3)

Only played a little bit of it but it's really good :D keep up the good work!

(+1)

there were more than 5 stars you could find...

🤔
Were you playing an older version? There was an invisible one I'd left in; it was taken out for 0.3.

(+1)

oh ok probably. Thanks 🙂.

(+2)

This was awesome! I had some trouble defeating little lord but other than that it's great! Can't wait o see what you do with this.

(+3)

This game is amazing. I love the design and clever little details. I didn't see any particular bugs except snake still talking even though it disappeared after giving me the artifact, and trash bandit kinda getting stuck and being unable to move sometimes. Can't wait for the full game. Thumbs up!

(1 edit) (+3)

Oh I'm so excited to watch this! So glad you enjoyed 😄 (The snake disappearing isn't a bug, though, just part of its mystery!)

(+1)

Part 2 is out, you can all watch it if you're interested! It took me about 50 minutes to do everything and see everything, literally every nook and cranny, except I cut it down to 30 minutes both videos combined. 

(+1)

Ooh I was looking forward to Part 2! Nice work finding everything :)

(+2)

Can't wait for more!

(+3)

Best game ever!

(+2)

I very much enjoyed playing the demo! You've created a very polished and stable experience. The way you focused on player feedback is truly inspiring! Loved the main menu easter egg!

I can't wait to see the game fully fleshed out with content! I feel like some more variety or some unique landmarks could go a long way in making the screens a bit more distinguishable.

(+2)

I can't seem to get it to run, it keeps getting stuck on the game engine screen

(+1)

I am facing the same problem too. My screen is stuck on Gobot Game Engine splash screen. I can still hear the sound effect of cursor hovering above buttons.

(+1)

awesome game. Reminded me of zelda and binding of isaac. Love everything about it. Keep it up please. I wanna see this on steam in about a year lol

(+3)

Love the art style and gameplay, I really hope you keep developing this. Also, what engine do you use?

(+3)

Thanks! It's in Godot Engine 3.2, which is free and open-source. It's been a breeze to develop in so far.

does this work on windows x86 based?

I believe so as I haven't heard otherwise, but I'm just about to put out a new patch. I can do a 32-bit windows version which should for sure work either way.

A 32-bit version is now out for x86 users!

Thanks

The itch.io client can't install the Linux demo 0.1.03, error message: 

No manager for installer unknown

Someone mentioned this further down, but said it worked fine when downloaded manually from the website. I'm not sure why that is presently, but hopefully that works for you as well!

Yeah the manual download works. Hope you can fix the installer for the client!

Go to the preference of the application. Go to premmision there and tick the box saying acces as excitable file

That has nothing to do with the installation issue when using the itch.io client. The installation script isn't configured properly and nothing downloads.

It isn't so much that the installation script isn't configured properly as that there isn't an installation script. The game's just a basic executable file; it's intended to be downloaded and played normally. I'd like to support the itch app integration eventually, but I didn't even know about it until a few weeks after launch, so it's going to be a future thing.

(+1)

Sounds good. Maybe have a chat with fellow itch'er MagellanicGames? Their game Office Point Rescue is also just a single file and works fine with the client.

(+1)

This game looks absolutely amazing and would love to play it! But sadly I own a mac. So if you could make a mac version that would be great, but It's fine if you don't. I can't wait to see more!

(+2)

I really hope I can get a mac version out for you soon! Godot has a generic mac export but it hasn't worked for anyone I've hereto tested with, I'd really like to maintain a mac version once I can resolve that though!

(+1)

Oh, I wish you good luck with figuring that out. And thanks for working hard to get it working. Have a good day.

Hi, I actually had a successful test of the Mac build this morning, so it's just been released! I hope it works for you as well :)

I'm getting a download error for the Mac version saying that it can't find the server, so I can't download the demo.

Are you trying to download via the itch app? The itch app requires an integration I haven't set up, and I wish I could disallow the option. It has to be downloaded manually from a browser.

Otherwise, there's zero server connections of any kind in the file itself. It's entirely self-contained.

(1 edit) (+1)

also great job on the game! i love the art, music, game play, and don't forget the peanut people!

(+1)

snake guy gave me something and i dont know what it is or what to do with it.

is there something i can do with it now, or is it not in the demo?

It's just for bragging rights - unfortunately the lack of text saying so in-game has been confusing to a lot of people, sorry about that! 😅

(2 edits) (+1)

That's fine! Thanks for clearing it up, jakefriend!

(+1)

im back on a different acount!(man its been like three months) i came back to the game to see that you inserted the message you were talking about.The slime is happy.

Haha I'm so glad you noticed! 😄 I've been trying to apply as much feedback as I have time to, that was some really good feedback!

😁

(+1)(-1)

Just finished the demo - thoroughly enjoyed it. Would easily pay $10 for a full experience. Great job!

Dies with an error when attempting to install this from the itch app on linux, but works ok downloading it manually from the website.

(+1)

It's a lot of fun! The bomb spell felt good to use, and jumping feels like a natural addition, I like that it's floaty.  The boss was a fun fight with good variety, I really liked the spell reflecting attack. I look forward to seeing what more gets added to it!

(+2)

fun and very cool, can't wait for more 

(+2)

A silly, enjoyable, juicy, charming little game! Looking forward to updates!

(+2)

Ah, Finally you won my heart with this game!

I am Impressed! :D

(+2)

Amazing demo, thank you for Linux!

(+2)

This was such a delightful game that I would readily recommend that everyone try out! The art and music are both incredibly aesthetically pleasing and the gamplay is smooth! There is even support for those that want to play the game more leisurely and simply interact with the colorful cast of characters. All in all, I can not wait to see what comes next!

(+1)

Anyone passing by not sure about trying the demo - the video above is a really good introduction! Take a look and if you're intrigued, you can always come back to try for yourself later 😄

You're too kind, my friend!

(+1)

I get a black screen at launch. If the renderer is set to GLES3 can you switch it to 2? or are there other solutions?

(+1)

It's GLES3, but unfortunately I can't build an export in GLES2 as some of the classes I'm using are only supported by 3.

I haven't heard of others having this problem, but I can try to look into it further if you can put the full details of your OS and monitor resolution into a bug report here. I can't guarantee anything though, sorry.

(+1)

this looks good, but sometimes, accidentally jumping into water crashes the game, and i haven't been able to get my wand and get to a save point without crashing

Deleted 3 years ago
(1 edit) (+1)

Fixed now! Just forgot to clean up after myself when improving the drown respawn code. Thanks for pointing this out, please try the fixed 02c version!

Looks and sounds fun as far as I could get... Unfortunately the game turns all grey except for the mouse pointer on my G14 in the middle of the conversation with the fisher man at the beginning.

Hey, thanks for letting me know. This has happened for someone else, but I haven't been able to reproduce it myself. It's something to do with local display settings.

Could you try the steps described here and let me know if that works?

I'd also be curious to know your monitor resolution size and display scaling %.

(1 edit) (+1)

Changing scale or compatibility props didn't work so far.

I'm using a 1440p monitor scaled up 175%.

EDIT: Game works for me in the itch app. Really nice! Especially the potato boss. :D

(3 edits) (+2)

I'm playing on casual. This was cute and the writing and dialogue was charming and made me want to explore more, but I couldn't find the wand in one orbit of the island, so I quit. I tried looking down every route I could find, but I couldn't find it and didn't want to think harder after work. I wanted to see more but just got bored too quickly. The rewards from the mailboxes were a nice reward to lost wandering to make it less tedious, but maybe consider some dialogue based hints on the wand location for those of us who like bumbling through games while watching TV? Maybe the snake could have been like "If you need to find more gems might I recommend looking in the northwest forest for a wand? I smelled one around there a little while ago." or some shit, I don't know. 

(+1)

Yeah, I gotta agree with you! I'm working on a patch atm that makes some adjustments for ease of getting started as there's been some similar feedback. There's going to be some more direction towards the wand and a couple "must have wand" barriers to make sure you can't wander too far past it. Thanks for your feedback!

(+1)

This is addressed in the latest patch! The snake also already was supposed to direct you to the wand - but turns out that conversation branch accidentally wasn't firing... facepalm.jpg

(+3)

your game is pretty fun, visually nice, and very funny as well. i really like that peanut guard character especially :)

(+2)

Feels really nice for a demo. It controls well and has a fun artstyle. I'd definitely fork over some cash in the future when this gets further along!

Deleted post
(+3)

Very probably not - but that's something like a year out and certainly not anytime soon. The intended full game is roughly ~10 hours of gameplay and I don't think I could release that for free, even if the final price ended up being low.

The demo will stay free forever, and is about 25 min of playtime give or take (and will still receive love until the adjacent content is also completed)

Deleted post
(+2)

I love this game! I would absolutely pay for it...if I had money
I hope you keep developing it!

Viewing most recent comments 91 to 130 of 142 · Next page · Previous page · First page · Last page